.doom-scraps.

remnants of shredded souls

.helldoom.

My first over-hyped, over-ambitious 50-map megaproject that got nowhere. The basic idea behind it was "batshit insane gameplay," which even in its neophyte abandonedness managed to nail on the head. Dual-wielding shotguns against hordes of projectile-dousing imp variants and cacodemons that spit ghostly fast demons? Sign me up.


Also, the cyberdemons shoot more cyberdemons.


.total insanity.

An ancient TC-ish thing I started a looong time ago, back before I even joined the Doom community. Needless to say, it's not that great, but it does have some interesting stuff (although I am ashamed to admit that the best maps, MAP07 and MAP08, were actually ripped from Bob Reganess's System Vices). Play if bored or curious, I suppose.


.shitwads iv: teh suck.

You do not want to play this mod. Trust me on this.









No really, you don't.


.death to chainsaws.

. . .

Oh damn! Why am I listing this here? Wasn't D2C supposed to be my signature awesome-project that would never be canceled? Maybe... just maybe. But for now, its fate remains a mystery. It's actually quite questionable whether or not its existence was ever verified at all.

.go back.

escape

site content and design xaser acheron, 2010

no, i'm serious. you really don't want to.